Register: 08/27/2017, Submit: 08/31/2017, Eligibility: Anyone; individually, teams up to 5 members, Fee: 30 EUR (06/01 – 06/15/2017), 45 EUR (06/16 – 07/15/2017), 60 EUR (07/16 – 08/15/2017), 75 EUR (08/16 – 08/27/2017); VAT included, Awards: 3 Winners – 1,000 EUR each, 9 Honorable Mentions, Finalists
The aim of the “Showing” competition is to develop a design proposal for the museum typology, intended as a place of display for objects and/or concepts of interest. It is asked to the participants to create innovative and unconventional projects on this theme, questioning the very basis of the notion of museums. Many architecture and design projects have already proposed new ways to experience the museum, establishing the architecture of the museum itself as a piece of art and object of display, or defining new ways of interaction and experience with the public. In addition, numerous initiatives experimented on the social and educational role of the exhibition space, innovating content, as well as the way it is produced and selected. With similar creative attitude the participants are urged to create an artefact, merging considerable programmatic innovation and valuable design tools. The proposal can be a device, a piece of furniture, an interior design project, a pavilion, a building or a urban plan. Scale of intervention, program dimensions and location are not given and they can be arranged by the participants to better suit their project.
Some basic useful topics of investigation to approach the competition theme can already be deduced from the definition of “museum”:
museum noun [C]
A building or place where works of art, scientific specimens, or other objects of permanent value are kept and displayed.
As follows, very essential aspects of the conventional museum can be questioned.
– Can a museum be something different than a traditional building or place? Cain it be a network in the city rather than one single construction? Or can it be reduced to a smaller space, like a single room, a pavilion, or just one object?
– What kind of value should the content of the museum have? What should a museum give to society? Or how can a community contribute to the museum? Should a collection be organized over historical, artistic and scientific values, in order to educate the visitors? Or should it be entertaining, in order to generate engagement and participation?
– Should a museum be exclusively a space for keeping and displaying objects, or should it become an interactive and participatory environment? Could a museum exist without objects for display, considering the experience of the building itself as the main content? Or should it become instead an invisible background for the collection, almost disappearing to avoid distracting the visitors from the content displayed?
These are the questions to suggest to the partecipants as possible fields of investigation. Each project can tackle one or more of the issues suggested, as well as raising new ones in relation to the competition topic. Just try to be as creative and unconventional as possible.