Register: 04/30/2017, Submit: 04/30/2017, Eligibility: Professionals, students of undergraduate studies, and graduates on the program – B.Arch, M.Arch, BDes and MDes; individually, teams up to 4 members which must be from the same office/institution (professionals), or from the same college/institution (students), Fee: Professionals 4,000 INR (Indian rupee) (70 USD), students 2,000 INR (40 USD) (01/16 – 02/28/2017); professionals 6,000 INR (Indian rupee) (100 USD), students 3,000 INR (60 USD) (03/01 – 04/30/2017), Awards: In each category (professionals and students) – Grand Prize 100,000 INR (1,500 USD), Runner-up 50,000 INR (750 USD), each of the 5 Consolation Prizes – gadgets in the values 10,000 INR (150 USD)
Here’s the thing with disasters – they tend to creep up on you. Every fictional apocalypse scenario has a clear ‘before’ and ‘after’, but not this one. Did it happen while we turned a blind eye to the persistent clashes over resources? Or did it happen when we decided that an arms race was a solution to our energy problems? Or was it finally, when dissatisfied with weapons as extensions of the body, we decided to turn our soldiers’ bodies into weapons themselves that the hubris of our actions presented itself in its dire, horrifying forms?
Barely a handful of them survived unscathed. Great and doleful were the bloody sights, that unwitting soldiers who had never seen war were to witness numerous writhing beings lie gasping on the ground so thick in some places that one could hardly trudge through. Gore and brutality had become a way of life – mothers indifferent to the sight of their deceased new-born, motionless bodies teeming with rot blending into the landscape where once lay lush grass. And just when the ravaged countries thought things couldn’t get any worse, the very catalyst that made the soldiers unstoppable changed the very core of their being, and the vector bearing the catalyst spread from predator to prey, effectively changing anyone that came in contact. Soldier, civilian, man, animal; none could escape. War-torn lands gradually became inhabited by new forms of life, transformed by the catalyst into savage, crude beings of a predatory nature. Elsewhere, citizens of the affluent world whose luxury thrived off the spoils of these wars prolonged their bliss, unaware and ignorant to the looming threats that ruminated in far-off lands.
Where did it start? The insatiable desire for domination is an aboriginal human impulse; next to hunger of the gut, a hunger for power is the most influential yearning in mankind. Project Minotaur started off as would any controversial military research project – presumably humble yet treading dangerous moral and ethical grounds behind the veil of defence and security. By engineering prions to change the structure of a soldier’s physical constitution to augment strength, agility and senses, each country’s government tried to outdo the next by making its soldiers stronger, faster and keener. They ignored the warnings of decreased IQ and damaged higher thinking capability in late stages, and didn’t have time to deal with the odd case where a soldier would be reduced to nothing more than a trained attack-dog with formidable strength. All it took was one corrupt, bootlegged strain smuggled across a border in hopes that one country may finally have an edge over another to begin a series of events that lead to the present 22nd century doomsday.
And so it spread – the invisible scourge, transforming living beings into vehement and insatiable predators with daunting forms and sizes. The remaining unaffected humans, or the Survivors, were no longer at the top of the food chain. Enticed by blood, the spine-chilling forms of the Affected cast ghastly shadows over the ruins of the Old World that bore the stench of the dead. With their every deliberate movement belying the speed their new forms provided, formidable figures that rose up to 15 ft. gnawed away at flesh and bone of their prey. Their heightened senses of perception made any survivors’ top priority finding a space, even if only temporarily safe, from these abominations. If the fear of coming in contact with the scourge and turning into one of them wasn’t bad enough, living in constant fear of being hunted could wear out even the strongest of morale.
In the morbid chaos of the New World, bands of remaining humans turned on each other, discarding any moral compass they might have previously held. These Scavengers added to the blight and misery – embodiments of the spirit of human cunning. Their plundering ensured sustenance for their own tiny groups but left no grander vision for the future of humanity in itself. Where they could not use force over their fellow humans, underhanded siege tactics executed with cold-blooded manipulation worked just as effectively.
It was anything but sudden. In hindsight, we deserved everything that came our way. But humanity also deserves a second chance.
Law, order and governance being things of past, the Survivors turned their attention to the bare necessities of food, shelter and clothing. What happens when scraping through a day in itself becomes routine? As the years seeming like decades passed by; a small glimmer of hope crawled its way to the minds of the Survivors as they seek their kin to establish a tangible semblance of a community of their own, planting the seed of a future for civilization.
Awaken to Century 22 where the Survivors are entrusted with the only remaining barren ground as a hopeful future to defend. Take survival of the fittest to a whole new level with peaceful livelihood being the ultimate luxury one could ever ask for, when your opponents are anything but predictable!
If the brutish, barbaric attacks by the Affected don’t torment you, the concealed stratagems of the ruthless Scavengers for your priceless resources will. As these everyday battles persist, Survivors have not only to find a way to shield themselves but also provide a safe ground for other potential Survivors who continue to cling onto hope for any sort of positive future for mankind.
Man is a social animal, wired for survival as a horde. In the end, nothing else matters as much as surviving life with your kin. You are the beacon that can light the way for a new civilization, built from the ashes and debris of the past. To design a stronghold where the remaining survivors may find a few moments of calm after years of devastation.
The aim of the competition is to produce a proposal for a community settlement with maximum survival as its key. Participants are to concentrate on the following objectives:
- Space for living and storage
- Number of inhabitants around 2000
- Flexibility and adaptability
- Health and wellbeing
- Plot efficiency whose area will pertain to a minimum of 60,000sq.m. (15 acres) and not to exceed 1 lokh sq.m. (25 acres)
- Adaptability to different design contexts
- Replicability and scalability
Technology & Construction
- Sustainability for high volume build
- Responsiveness to future energy requirements in building regulation
- Compliance with technical housing standards
- A fabric first approach
- Flexibility in build methodology
- Implementation of raw materials and available resources to its utmost efficiency
- To protect the community from the Affected and the Scavengers
The Materials Finding raw materials to bulld brick-and-mortar structures from scratch may be difficult and near-impossible in the dangerous New World. However, the Old World still has plenty of building materials to harvest and recycle, depending on the location you choose for your site. Steel scrap, concrete rubble, vehicle parts, recycled wood, remolded plastics and metals, etc, from barren cityscapes or rough stone and timber from dark woods and wilderness are all viable options to consider while designing your new community. Creative freedom is yours.
The site is fixed at a minimum of 15 acres but the location and shape of the site is up to you. If you feel re-fabricating an existing urban wasteland is your thing, go for it! Or if you’d rather your people be safer hiding in the hills or forests, go ahead. However, when deciding a site, keep in mind the threats you may face; for example, sites near centers of high population density of the Old World are subject to attack from Scavengers, Affected humans and stray animals that once inhabited the area, while sites in the wilderness are prone to attack from Affected animals (imagine a 15 ft. beard and siege from guerilla tactics by the local Scavengers.